Black Beetle #1 (2013)

Black Beetle #1 (2013)

$6.50
VERY FINE/NEAR MINT
(W/A/CA) Francesco Francavilla
Black Beetle's investigation of two local mob bosses is interrupted when a mysterious explosion murders them and a pub full of gangsters-taking out most of Colt City's organized crime in one fell swoop. Who could pull off such a coup, and what danger might that murderous bomber do to Colt City and Black Beetle?
Date Available: 01/16/2013
BONUS REVIEW by Gary Owens


Among certain comic circles the pulp lifestyle has taken hold, from the return of the Green Hornet and The Shadow to The Phantom and now this one, a new pulp creation called The Black Beetle, coming to you in four parts. The story and style is what you would expect, with the year being 1930-something with the world one of gangsters and a master villain that will need to be defeated. The artwork is the gem in this comic, striking a gritty atmosphere with aplomb, though the story itself doesn’t match it, being unfortunately flat, as most newer pulp instances are—the era has been so overdone that writing a fresh 1930’s story is as hard to come by as a…well, I won’t use an too-worn Chicago baseball analogy, but you get my point. Go through the story, stay for the art, and wait for the next issue, if you want.

I give it 5 out of 10 Grahams


VERY FINE/NEAR MINT
(W/A/CA) Francesco Francavilla
Black Beetle's investigation of two local mob bosses is interrupted when a mysterious explosion murders them and a pub full of gangsters-taking out most of Colt City's organized crime in one fell swoop. Who could pull off such a coup, and what danger might that murderous bomber do to Colt City and Black Beetle?
Date Available: 01/16/2013
BONUS REVIEW by Gary Owens


Among certain comic circles the pulp lifestyle has taken hold, from the return of the Green Hornet and The Shadow to The Phantom and now this one, a new pulp creation called The Black Beetle, coming to you in four parts. The story and style is what you would expect, with the year being 1930-something with the world one of gangsters and a master villain that will need to be defeated. The artwork is the gem in this comic, striking a gritty atmosphere with aplomb, though the story itself doesn’t match it, being unfortunately flat, as most newer pulp instances are—the era has been so overdone that writing a fresh 1930’s story is as hard to come by as a…well, I won’t use an too-worn Chicago baseball analogy, but you get my point. Go through the story, stay for the art, and wait for the next issue, if you want.

I give it 5 out of 10 Grahams