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Dungeons & Dragons #5 (2010) cover a

Dungeons & Dragons #5 (2010) cover a

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VERY FINE/NEAR MINT
(W) John Rogers
(A) Andrea Di Vito
(C) Tyler Walpole
and Randy Green
The explosive conclusion of the first storyline, 'Shadowplague'! Fell's Five have plumbed the depths of the dwarven ruins, but where they end up is out of this world. Join us as John Rogers and Andrea Di Vito forge ahead with their thrilling adventures of swords and sorcery.
Date Available: 04/06/2011
BONUS REVIEW by gary owens

When I played D&D long ago, I know I didn’t have adventures like this one. I admit I didn’t expect the comic to follow the average man-on-the-street campaigns that are set up in homes and cottages across the land, but I guess I did expect some hard-core fantasy in the mix. We do get a touch of that; elves, dwarves, Cyclops, and more, all battling it out in a high-stakes war…but it read more of a we-must-save-the-world type comic, rather than a how-can-we-get-rich (or simply live for tomorrow), which is more of my experience in heavy-duty D&D campaigns. Save-the-world stories can be short on character development, since all of the focus is on, well…saving the world, and that’s my experience here. No heavy dialogue, which is good, and the story is well-structured, but, really, I got to be honest: I would like something a less universe-spanning. Granted, this comic is still getting off its feet; maybe those stories I long to see are in the cards, soon.
7 out of 10 Grahams
VERY FINE/NEAR MINT
(W) John Rogers
(A) Andrea Di Vito
(C) Tyler Walpole
and Randy Green
The explosive conclusion of the first storyline, 'Shadowplague'! Fell's Five have plumbed the depths of the dwarven ruins, but where they end up is out of this world. Join us as John Rogers and Andrea Di Vito forge ahead with their thrilling adventures of swords and sorcery.
Date Available: 04/06/2011
BONUS REVIEW by gary owens

When I played D&D long ago, I know I didn’t have adventures like this one. I admit I didn’t expect the comic to follow the average man-on-the-street campaigns that are set up in homes and cottages across the land, but I guess I did expect some hard-core fantasy in the mix. We do get a touch of that; elves, dwarves, Cyclops, and more, all battling it out in a high-stakes war…but it read more of a we-must-save-the-world type comic, rather than a how-can-we-get-rich (or simply live for tomorrow), which is more of my experience in heavy-duty D&D campaigns. Save-the-world stories can be short on character development, since all of the focus is on, well…saving the world, and that’s my experience here. No heavy dialogue, which is good, and the story is well-structured, but, really, I got to be honest: I would like something a less universe-spanning. Granted, this comic is still getting off its feet; maybe those stories I long to see are in the cards, soon.
7 out of 10 Grahams
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