*** We are CLOSED on EASTER SUNDAY 3/31/24 ***
Musketeers #1 cover a

Musketeers #1 cover a

$3.99
VERY FINE/NEAR MINT
(W) Joe Brusha, Ralph Tedesco
(CA) Riveiro
A new team is introduced to the Grimm Universe! A group of super powered beings calling themselves the Musketeers has emerged in Philadelphia. Using their powers to help those in trouble as well as to give themselves a lifestyle befitting champions, the line between hero and villain is easily blurred and while the team see their actions as justified the city's police force has their own ideas…ones that will see the Musketeers locked away.
Date Available: 02/21/2018
BONUS REVIEW by "Doc" Schaefer


A bit of a confusing hodgepodge, mixing the ins and outs of Zenescope's Nexus Universe with Alexandre Dumas's famous characters being trained and released into the real world by Merlin and Morgan LeFey from King Arthur legend. With super powers and cheeky attitudes, these new characters have the odds completely stacked against them. The problem lies in the fact that with no foreknowledge of these characters, Issue 1 doesn't make any of them likable. In finding out numerous elements that are going to mess with them, I don't seem to have a reason to cheer them on.

I give it 6 out of 10 Grahams


VERY FINE/NEAR MINT
(W) Joe Brusha, Ralph Tedesco
(CA) Riveiro
A new team is introduced to the Grimm Universe! A group of super powered beings calling themselves the Musketeers has emerged in Philadelphia. Using their powers to help those in trouble as well as to give themselves a lifestyle befitting champions, the line between hero and villain is easily blurred and while the team see their actions as justified the city's police force has their own ideas…ones that will see the Musketeers locked away.
Date Available: 02/21/2018
BONUS REVIEW by "Doc" Schaefer


A bit of a confusing hodgepodge, mixing the ins and outs of Zenescope's Nexus Universe with Alexandre Dumas's famous characters being trained and released into the real world by Merlin and Morgan LeFey from King Arthur legend. With super powers and cheeky attitudes, these new characters have the odds completely stacked against them. The problem lies in the fact that with no foreknowledge of these characters, Issue 1 doesn't make any of them likable. In finding out numerous elements that are going to mess with them, I don't seem to have a reason to cheer them on.

I give it 6 out of 10 Grahams